How Do You Actually 'Write' Hardware? The First Step to Understanding RTL and the Frontend World
How Do You Actually “Write” Hardware? The First Step to Understanding RTL and the Frontend World
If you come from the software world, the most natural question is:
How can you write hardware?
After all, hardware is something physical, with transistors and wires… So how does this relate to code?
To answer this - we need to understand a very basic difference.
Software Runs. Hardware Behaves.
In software, you write commands, and the processor executes them one after another.
In hardware, you don’t “run code”. Instead - you describe logical behavior that later becomes an actual circuit.
Therefore, hardware languages are completely different from regular programming languages.
What is RTL?
RTL = Register Transfer Level This is a description method where a hardware engineer writes:
- Which data flows where
- What happens at each clock cycle
- Which signals change and when
- How a component responds to different inputs
RTL is essentially a language for describing circuit behavior.
It’s not executable code, but a logical blueprint explained through text.
Wait - What Does This Look Like?
Very simply, RTL includes:
1. Inputs and Outputs
That define what the component receives and returns.
2. Registers
Small places that hold information for clock cycles.
3. Always blocks
Patterns that describe what happens:
- At every clock edge
- Or at every signal change
- Or at every other logical operation
4. Logic
“If”, “and”, “or” connections, data connections, etc.
Why Do We Need RTL?
Because it’s the way to precisely describe:
How the hardware will behave before it’s created.
And only after the behavior is described and verified - can it actually be turned into transistors and physical paths.
A Simple Analogy
Think about building a house.
Software = building the house through trial and error: Code runs → change → run again.
Hardware = must plan before manufacturing: Architecture → electrical plan → plumbing plan… And only then actual construction.
RTL is the architectural plan of hardware.
Why Don’t We Write Hardware in a Regular Language Like Python?
Because:
- Hardware works in parallel (multiple simultaneous operations)
- Hardware depends on the clock
- Different parts respond simultaneously to signals
- You can’t “run” and fix after manufacturing
- Imprecise description can break physical timing
Hardware is a completely different world from software.
Therefore, We Use Dedicated Languages Like:
- Verilog
- VHDL
- SystemVerilog
They are not “programming” languages, but “description” languages.
How Does RTL Fit Into the Development Process?
This is a big picture that will accompany us throughout the series:
- Describe logic in RTL
- Run simulations to verify it’s correct
- Verify it works in every scenario
- Convert it to physical gates (Synthesis)
- Place it on an actual chip (Backend)
- Manufacture the actual chip
RTL is the starting point for all actual hardware.
Summary
In this post, we learned:
- Software is code that executes
- Hardware is behavior that’s described
- RTL is the language that describes this behavior
- Only after complete description can the chip be built
- This is the foundation for the entire Frontend world
This is the “Chip Design Journey” series - an in-depth journey into the world of chip design from beginning to manufacturing. In the continuation, we’ll dive deeper into chip architecture, Verification, Synthesis, and more.
📚 More in this Series: Chip Design Journey
- Part 0 Series Introduction: How Is a Chip Born? - A Complete Journey from Idea to Manufacturing
- Part 1 What is a Chip? The Simplest Explanation to Start Your Hardware Journey
- Part 2 What is a System on Chip (SoC) - And Why Can a Single Chip Contain an Entire World?
- Part 4 What is Frontend in the World of Chips?
- Part 5 RTL for Beginners - What is Verilog/VHDL?
- Part 6 What is Chip Architecture - And Why Is It the Stage Where You Decide What the Chip Will Really Be?
- Part 7 What is Verification - And Why Is 70% of Chip Development Testing?
- Part 8 What is Synthesis - And How Does RTL Become Actual Gates in a Chip?
- Part 9 What is Place & Route - And How Do You Position Gates on a Chip and Connect Them?
- Part 10 What is STA - Static Timing Analysis - And How Do You Ensure the Chip Will Work at the Right Frequency?
- Part 11 Simulation, FPGA, Emulation - How Do You Test a Chip Before Manufacturing?
- Part 12 What is Tapeout - And Do You Really Send a Tape to Manufacturing?
- Part 13 FAB, Bring-Up, and Post-Silicon - How Does the Chip Come to Life?
- Part 14 Series Summary: The Complete Journey from Idea to Chip - All Stages at a Glance